in the Booth
In the Booth is a series of renders that feature a metahuman version of me in an at home studio. Everything shown was modeled in Autodesk Maya, textured using Adobe Substance Painter 3D, and rendered in Unreal engine 5 in an original level that was landscaped and textured as well. Hero assets include: Akai Professional MPK Mini, Studio Microphone, and a Mixing Desk, all within in a soundproof room in the middle of scenic nowhere. All three Hero Assets had issues in the beginning with mesh efficiency and poly-stacking, however after retrying and placing emphasis on detail and mesh management, they became a piece I am extremely proud of with my limited experience.
intro
MPK Mini Top View
MPK Mini Back View
MPK Mini 3/4 view
MPK Mini 3/4
MPK Mini Wireframe Top
MPK Mini Uvs
Studio Mic 3/4 view Sample Render in Adobe Substance 3D Painter
Studio Mic Side Sample Render in Adobe Substance 3D Painter
Studio Mic Rear Sample Render in Adobe Substance 3D Painter
Studio Mic 3/4 view Wireframe in Autodesk Maya
Studio Mic Side View Wireframe in Autodesk Maya
Studio Mic Rear View Wireframe in Autodesk Maya
Studio Mic UVs UV'd in Autodesk Maya
Studio Mic Mounting Screw UVs UV'd in Autodesk Maya
Mixing Desk Frontview Rendered in Adobe Substance 3D Painter
Mixing Desk Rearview Rendered in Adobe Substance 3D Painter
Mixing Desk 3/4 view Rendered in Adobe Substance 3D Painter
Mixing Desk Front View Wireframe in Autodesk Maya
Mixing Desk Rear View Wireframe in Autodesk Maya
Mixing Desk 3/4 View Wireframe in Autodesk Maya
Mixing Desk UVs